Thursday, 31 October 2013

Guilders Wrath: Week three, Scavengers

All games this week are subject to the rules for darkness.

Jon H's deployment

Mort and Martellus advance under cover of darkness whilst Mellor trips over, nearly impaling himself on a piece of rubble!

Irondogs Mills, Mistral and Marsh deploy via vents and go on Overwatch the following turn

A Hallucinogen grenade goes off in the barrel of Marius' Grenade Launcher, knocking him out the the rest of the game

Jon H's ganger makes off with one of the loot counters

Jon's leader and cretin pick their way through the darkness on the Irondogs left

Mistral's gun jams (an event card played by Jon) and then fails an ammo check the following turn (in other words, Mistral pushes the wrong button and fuses the ammo in the gun's housing- stupid Juve!)

Marcellus attempts to provide covering fire for Martellus, A SCU-773R and Mort to no avail as Jon's Meltagun downs the cyber mastiff

 Fire from Martellus and Mort avenge the downing of A SCU-773R, forcing Jon to fail a bottle test

Guilders Wrath: Week three, Ambush

All games this week are subject to the rules for darkness.

 With the lights out, the Sepulchre set up to ambush the Bonehunters in a pitch-black dome... hardline vs heretic - this will be a grudge match!
Cawdor vs Cawdor!
 In the darkness the Bonehunters remain blissfully unaware of the heretics lurking behind the nearby ruins...

More Sepulchre gangers work around the flanks and rear of the Bonehunters position...

All hell breaks loose as the deviant Ogryn lurches into the light, Ripper Gun belching hot lead, obliterating nearby juve Deadsmell.
Confessor Kindly blasts the Ogryn with his melta-gun but somehow the great beast shrugs it off as a flesh wound. The Confessor glares at his weapon as - once again - it runs out of ammo on the first shot. Is it cursed?

The Bonehunters attempt to breakaway to bring their grenade launcher to bear, but to no avail - the Sepulchre warriors keep everyone locked down with their pinning blasts.
As Pores' heavy stubber belches black smoke and jams, with a furious Ogryn, wounded but still standing, lining up a charge, the Bonehunters choose to flee into the darkness.
The grudge match went poorly for the Bonehunters, leaving many of the gang with bitter enmities against the Sepulchre crew.

Sunday, 27 October 2013

Guilders Wrath: Week three, Darkness falls

All across the underhive lumination units flicker and go out. Darkness consumes the underhive. A scream echos across the settlement of Bleak.

All games this week are subject to the rules for darkness.

The Sump Thing has attacked the hideout of a group of pitslaves, only time will tell if they will risk their lives to fight the beast or relocate to safety. Current bounty on the Sump Thing stands at 30 credits.

The Shambler has returned to attack Shift 36, the local Escher gang. Though this time it has brought company, there will be two Shamblers attacking the settlement of Bleak, sinking their roots into the settlements waterstills. Current bounty on The Shambler is 25 credits.

The Ograth mining group have been hit by raiders again this week. Gimlar the forman has given a statement saying that unless they get some protection soon they will have to close the mine. Gangs interested in the job should apply to coodinator Villus. No young bloods or time wasters please.

This is an exp event. The gang that gains the most exp this week will have a choice, either obtain a Mine workings territory or can attack and loot the territory for D6x10 credits. Even house gangs can do this, and the credits are added to their stash not income.

Saturday, 26 October 2013

Guilders Wrath: Week two, Shoot out

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.

Dan got some inside information and knew where my gang would be out on a errand. Tension rises and a shoot out ensues. Again no pictures from my crappy camera...

Dan's pitslaves led by his leader slowly walked towards my gangers, confident in their combat prowess.
I rolled up my heavy with heavy plasmagun, and a mix of four juves some of whom where now gangers but with juve stats still.

Due to their nervous nature the juves drew first, but the pitslaves hard the edge with speed and shot first.
Pinning two of my gang but failing to wound.
The remaining three of my gang hit and pinned the pitslaves but failed to wound.

The game became a pin fest. Me failing to wound and Dan unable to get up from pinning.

After a while I downed two of the pitslaves and they bottled, but none of them took injuries.

Friday, 25 October 2013

Guilders Wrath: Week two, Hit and run

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.

This game took place between my Eschers and Jon J's Redemptionists. No pictures sadly as my camera has died...
He set out to do a daring raid on my gangs HQ

Jon rolled up his objective and set about his attack (I was unaware which mission he had)

I set up my heavy and ratling high above in the middle, leaving my gang leader and his son on the ground nearby and Arden green fingers off to one side of them.

Jon set up in a line across one side but only to throw me off with what mission he was doing I thought.

I had forgotten about the gas, and had both the shooters in my gang in heavy cover. But lucky for me James was playing on the table next to us and suffered from the gas pockets so it made me mindful of it.

The priests started sneaking up the board using the cover to hide them selves, unlucky for them some of my gang turned up including my heavy with flamer!

He put one crusader down with a lick of flame but the redemptionist leader proved to tough and survived with a flesh wound. Only to charge the heavy and teach him a lesson for incorrectly using holy flame.

Of my other two gangers one turned and ran at the sight of the slaughter, the other braced himself and charged in downing the foaming madman.

A firefight had consumed the middle of the board and once one more priest went down the redemptionist routed and fled the scene.

Their mission? To wreck up the place and cause havoc firing as they went across the board.

Guilders Wrath: Week two, The Shambler

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.
This game the Shambler attacks Simons Workshop and Chris's Cawdor attack their preoccupied foe.

The board set up

Simon's deployment in the middle

Transcendent's deployment on the Irondogs left

Irondogs deployment on the right flank

First move of Turn 1 and Irondogs' Markus climbs up a ladder in the centre...

... waking the Shambler in the process. Enraged, it moves towards the Irondogs.

Transcendent gangers fire on the Shambler, causing it to turn around and move towards the gang

Simon's Heavy lines up a Frag Missile towards the left flank...

...and Downs 2 Juves, Mills and Mellor (Mellor later goes out of action)

The Irondog's Heavy, Cretin and Lasgunner Overwatch the right flank as the Ogryn (advancing up the left near the Shambler) is pinned by fire from the Leader, Martellus

The Lasgunner Marcellus uses his Telescopic Sight to try and pin Simon's ganger near the Heavy at extremely long range

On the right flank, Simon's ganger ignites a patch of methane, taking him out of action whilst the Transcendent's Ratskin is taken out by Overwatch fire from Mort (out of shot)

Irondogs' Leader Martellus and Juve Mistral open fire through the window, pinning the Ogryn...

...who uses his Skull Chip to recover and charge through the window towards the waiting Irondogs

Martellus, Mistral, Markus, Marsh (The Sumpslayer) and the Cybermastiff prepare to face a very, very angry Ogryn

The Ogryn fails his charge, leaving him in the open to be pinned again by the leader and heavy in crossfire from both the left and right.

The Ogryn fails his charge again, allowing Marsh to escape

Marsh escapes as Mills (freshly recovered from being downed by Simon's Heavy earlier) runs in from the right flank

The Ogryn is eventually injured by a hail of fire from half the Irondogs' gang

The Ogryn bypasses the Cybermastiff by charging through the door (something uncharacteristic for Simon's door-blindness) and takes out the Juve Mills in close combat

Markus earns the nickname 'Ogrynbane' by delivering the coup-de-grace on the Ogryn as it attempts to outflank the Leader and Juves

Simon's Leader strays too close to a brainleaf and is taken over by the parasitic plant

Simon's heavy uses a Frag missile to mercy kill his own Leader, rather than let the Brainleaf remove him from the game. (If someone is still under the control of the Brainleaf when their gang bottles then the fighter will stay with the Shambler in subsequent games until someone takes them out! If they are taken out they suffer a Serious Injury as normal)

With the Ogryn taken out, the Irondogs on the left advance, taking care to steer clear of the Brainleaf and Simon's Overwatching Heavy

Shambler getting closer as Simon's gang falls back (some would say running away..), constantly firing as they move.

Simon's priest expends all his flamer fuel to wound the Shambler and set it on fire

The (now flaming and frenzied) Shambler keeps getting closer but fails to catch anyone

The Shambler continues to chase Simon, taking wounds from the flames

The Irondogs on the right advance, trapping the Transcendents between them and the Shambler as Simon fails his bottle test and flees

The Irondogs leave the Shambler to consume Simon's Workshop

Guilders Wrath: Week two, Gang fight

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.
A gang fight between James's Cawdor and Jon's Redemptionists

The Bonehunters split into three separate fire teams, with aggressive ex-Juve Korab joining the riflemen on a rush up the right flank.

Korab surges forward to the Redemptionist lines under covering fire from his comrades, and empties his trusty hand-flamer into the first group he finds. With one fighter downed instantly, and the Redemptionist Priest set on fire, the other two nearby gangers turn tail and flee for their lives.

 The Redemptionists regroup amongst the central barricades under their leader's watchful eye
 Confessor Kindly risks an overwatch shot with his melta-gun only to fall victim to more explosive gas pockets. Luckily he shrugs off the flesh wound and recovers, taking out the Redemptionist leader with a lucky shot. 
After taking several more losses the Redemptionists quickly realise that the Cawdor gang brought more flamers than they did, and flee the field.The post-battle is brutal - melta-gun shots are difficult to come back from and three of the fanatics lose their lives in the fight.